

– an option to exploit the game by opening the Radial Menu while assembling a tank part with screws – Display of current objective now correctly displays all required data – Tank marks in shop should now be displayed in correct rows – Separated highlight interesting objects and hint toggle keys – Being unable to select proper key config setting in settings menu – Compass behaviour, added Compass Toggle Settings key

– Situation when player could finish extraction mission while the vehicle selector menu was opened. – Tank03 does not have 2 overlapping coaxial mg’s now – Complete overhaul of prop system (weapons and collectables management) – Situation when player could not spawn any contract when the tutorials have been reset. – Customizer in museum now will correctly display prop placement controls (rotation) – Tweaked examine mode, the mode stays on when player picks up a tool – Resetting tutorial state does not cause the game to break and not spawn any contracts – Only exclusive fullscreen will now minimize the app when the app focus is lost

– Extraction location objects on map Extraction3 have correct positions – An option to open tablet menu when the tablet animation was playing (this could bug out the menus) – Bug when player opened the museum props menu for the first time (nothing was selectable, empty menu)- Metal detector should not dissapear after first drop – An option to duplicate the museum props when selecting them in museum menu – Bug when player was in tablet animation (get to hand) could click on objects in background – Null refs with MetalDetector logic when player picked up an object while the object was inside metal detector range – Problems with Water hose and Punp on extraction missions (disapearing) – A null ref when the extraction pump was working – An error when a tank could be spawned and not have a slot assigned – Extraction mission should now show correct objective when loading the scene again – Non-convex warnings when player used the hammer – A null ref when player when switching rooms or loading other level could send input to the game, and the game tried to react to the input (for instance, crouch) – Weapons and other props have correct icons in museum customizer – On Fastest quality level setting Screws can be now properly seen from correct distance. – Sounds for tanks now work correctly, according to the audio settings – Tanks in paint room won’t be able to switch to different visual modes – Weapons and other props now do not dissapear when entering the museum again. – Interior lights toggle now works correctly in overview menu
#Tank mechanic simulator demo Patch#
– Added Patch notes panel in Menu (initial implementation) – Added UI for mini-game (initial implementation) – Added UI for list of tasks for Organizer (initial implementation) – Extras with proper Development Statuses – An option to open customizer panel when clicking on museum stands (the customizer panel opens for selected museum stand) – An option to switch modules on turret and engine stands by clicking on the stand (a radial menu opens) – An option to select the level of repairs in Storage menu – Examine, Interaction, Assembly and Disassembly key config
